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Fusion - Legacy component

Adaptive Viewcube

Modernizing 3D navigation for touch and multi-device workflows

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Problem context

ViewCube is a foundational navigation component across Fusion and multiple Autodesk products. Designed originally for mouse-driven desktop workflows, the legacy implementation does not translate well to touch environments.

 

On mobile and tablet, users experience small hit targets, imprecise interactions, and visual complexity that makes orientation and navigation error-prone. These gaps limit usability in touch-first contexts and create friction in critical 3D workflows.

My role

Lead Visual Experience Designer

Tools
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Figma

Year

2025

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Goals

Make ViewCube fully touch-friendly

Modernize the visual design

Preserve cross-platform consistency

Design a future-proof system

Reduce navigation errors and cognitive load

Task at hand

Reimagined ViewCube for touch by identifying usability gaps, refining interaction behaviours, and delivering a scalable solution across mobile, tablet, and desktop.

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Autodesk Fusion

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Autodesk Revit

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Autodesk Maya

Research

Internal & external audit

Analyzed competitor patterns and product gaps while aligning with existing component standards.

[1] Rhino 3D

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[2] Solidworks 

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[3] Onshape

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Identified issues 

Mixed Era UI patterns

Tool organization is not scalable

Inconsistent use of modality

Poor adaptation across device types

Overloaded toolbars and ribbon panels

Strategic:
Rollout plan

As we were dealing with a legacy component, it was essential to have a strategic rollout plan to avoid shocking the users and at the same time give them exactly what they need. 

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MVP: First draft

Same DNA, just adding
weave tokens

Here, I started by keeping the DNA of the cube the same in terms of look and feel, but I aligned it closer to weave 

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Design evolution

Viewcube over the years

The journey of viewcube over the years on how it got modified visually

but also added functionalities. 

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Very first viewcube

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ADDED STATES AND ICONS

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2010 - Rubicks cube

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OBJECT 3D VIEW

Task at hand

Despite iterative evolution, the component remained desktop-centric and was not aligned with Weave design tokens.

MVP:Design explorations

These explorations were grounded in the original ViewCube, while integrating Weave tokens to ensure visual alignment with the broader UI system.

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1. Started with unified spacing
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2. Embedding weave tokens
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03. Sepration of views with dividers
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4. In the direction of modernization

Top pick by stakeholders —
Designing for themes

Mobile first approach —
Ideal for scaling

WCAG: Minimum touch 
target AA

A key challenge was scaling ViewCube for touch, as its size couldn’t accommodate a full 44 px target.
My Research led to a 24-pixel target with an 8-pixel buffer to reduce accidental taps.

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Final design

A key challenge was scaling ViewCube for touch, as its size couldn’t accommodate a full 44 px target.
My Research led to a 24-pixel target with an 8-pixel buffer to reduce accidental taps.

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Bottom sheet menu:
Viewcube faces

  • To preserve context and workflow continuity, the bottom sheet was limited to 50% height with icons paired to labels.

  • Lean tap targets made a bottom sheet necessary to reduce fat-finger errors.

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Gestures

  • Single Tap for selection: Invoking a bottom sheet 

  • Double-tap for default home view

  • Pinch to zoom

  • Pan and move for surface control

Setup sheet

This sheet displays crucial information, which is essential for production to be completed on time. 

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Dev handoff

Identifying gaps in multi-device consistency and workflow continuity across leading CAD platforms

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[ 02 ]

Autodesk Fusion - Design system

Designed pixel-precise Fusion icons that scale across densities and light/dark themes, aligned with Autodesk icon guidelines.

[ Year ]

2025 - Present

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[ 02 ]

Autodesk Fusion - Design system

Designed pixel-precise Fusion icons that scale across densities and light/dark themes, aligned with Autodesk icon guidelines.

[ Year ]

2025 - Present

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