Key challenge
Autodesk Fusion was powerful. Complex. And trapped on a desktop.
For years, this wasn't a problem—until our competitors launched mobile and web experiences while we watched potential customers slip away. Manufacturing engineers couldn't access their designs on the factory floor. Distributed teams struggled with workflow continuity. Product designers wanted tablet flexibility but had no option.
My role
Lead Visual Experience Designer
Tools

Figma
Year
2024-2025
Task at hand
Key issues &
User painpoints
Lead visual system strategy by designing scalable components, defining interaction patterns, and ensuring consistent, high-quality experiences across devices.

Labor shortage

PM Compliance issues

Inccreased costs
To be able to easily assign Work Orders across the team
How to optimize resources
Gaps in efficiency and WO compilance


To tackle that, we introduced
Workload view
A low-density Date Picker optimized for touch-first and small screens
Defining Adaptive behaviour across mobile, tablet, and desktop
Clear guidance on touch behaviour(including gesture, bottom sheet container) & design specs for smooth dev handoff
Documentation enabling consistent adoption across product teams

Monday.com

Trello

Asana
Competitive analysis & User Research
Studying our competitors
Identifying gaps in multi-device consistency and workflow continuity across leading CAD platforms

User research | Zoom poll
15 Users in a room
Key question: How are you currently managing your team's work assignments?
Conclusion
"Users weren't asking for different features on different devices. They were asking for the same capabilities with varying levels of complexity".
Product requirements
Streamline resource allocation to reduce downtime
Real time visibilty into work assignments and scheduled tasks
Utilize historical data and predictive
maintenance
Historical data and predictive maintenance will help users to
plan and act fast in case of corrective action
Centralized tool
facilitate collaboration by providing a single source of truth
for relevant resources or data.
Design evolution
From First Draft to
Final System Component
Identifying gaps in multi-device consistency and workflow continuity across leading CAD platforms
1. First Draft — Establishing the Baseline
Goal:
Make the existing Date Picker usable on small screens.
Design process:
I started by adapting the existing medium-density Date Picker into a lower-density layout.
This first draft focused on:
-
Increasing spacing between dates
-
Enlarging tap targets
-
Simplifying visual hierarchy




2. Exploration —
Rethinking Container & Interaction
Key Question: What is the most natural container for touch-first
date selection?
I explored two primary directions:
Design decision & Stakeholder feedback
The bottom sheet quickly proved more resilient for mobile and compact environments, while popovers remained useful for larger screens. The low-density variant needed adaptive containers, not a single fixed pattern.
3.System Alignment — Bringing It Back to Weave

Mapping key workflows
Strategic Multi-Device Rollout
As Autodesk Fusion expanded to the browser, we intentionally avoided a “feature-parity everywhere” approach. Instead, we studied core user groups, identified their highest-value workflows, and matched those workflows to the devices best suited to support them.
1. How do I assign a Work order
2. How do I reschedule the incomplete
work orders
3. How do I assign multiple team members to a work order
States of cards
Dev handoff &
design system
Identifying gaps in multi-device consistency and workflow continuity across leading CAD platforms



